The first game I created in Unity.
Use the mouse to control the paddle, and click to fire the ball.
- Extra ball
- Longer paddle
- Sticky paddle (can cause an unwinnable situation if the final block is out of the paddle firing range)
Learned the basics of the Unity platform, prefabs, scripts, and minimal particle effects.
What I would change:
- Fix sticky paddle bug
- Add notification of the power-up gained
- Fix window scaling and anchoring of number of balls